It was a pretty tight squeeze this year, but we still managed to secure the special elevator room.
While I had contemplated trying to find another team using Godot, I ultimately ended up working alone again this year.
At this point, nothing to it but to buckle down and get to work.



Bobby and Colin were next to me, and their game involved a clown doctor telling jokes to cure terminally ill children. The art Colin made for the sick children was truly horrifying.
The helicopter beanie was my inspired contribution.

Wally had partied too hard last night, and ended up sleeping until 5pm. This mean't that his dreams of a social engineering ARG were all but dashed, so he focused on working on art. I did ask him to make the main character for my game: a very serious business man that progressivly becomes a clown as you collect your clown tools.

He has 2 briefcases becauses that's how serious he is about business.